![]() Ignored events occuring while the GUI is visible. Pegasus: - Fixed loading a game from the launcher after returning to the launcher. Fixed late game notes crash in Russian DR version. Neverhood: - Fixed crash in musical hut in Russian DR version. Reworked sound handling in Myst to be more accurate. Fixed situations where Myst could appear to be unresponsive. MOHAWK: - Added patch to the original data files to correct the vault access instructions in Myst ME. Fix rare crash that can happen when Rex is first locked up Fixed a bug that caused a crash after starting Rex Nebular and the Cosmic Gender Bender. Fixed badly distorted sound (bug #9753). Fixed crash due to missing palette data for Legend of Kyrandia floppy version. ![]() Fixed a buffer overflow in Lands of Lore. Fixed crash when collecting last stones under church. Added possibility to load and save games using GMM. Added handling of the master volume and fix volume synchronization between the game and ScummVM options. ![]() Fixed bug that made it impossible to talk to the drunkard more than once in the inn. Fixed the detection for the French Gregory. Added save/load from General Main Menu. Fixed subtitle speed setting in the Hebrew version of Simon the Sorcerer 1. Reduced fastest game speed to a maximum of 40 FPS to ensure the games do not run too fast. Fixed nightclub arcade sequence speed for Manhunter Apple IIgs version. Fixed game script blocking forever after loading a savegame that was saved while music was playing (this could happen for example in Police Quest 1 poker back room. Fixed application freeze when reading sign in rocket in Mission Asteroid. Fixed multithreading issue that could cause a crash in games using MP3 audio. Also added setting to allow changing this location. This fixes issues when scummvm is installed in a read-only directory. Changed location where screenshot are saved. Fixed list view drawing over text above it (for example in the save dialog). Improved management of the ScummVM window in games that switch display modes. Updated Munt MT-32 emulation code to version 2.0.3. Added support for on-the-fly GUI language switching. Added possibility to apply changes in the options dialog without closing the dialog. Added a command-line option to automatically scan for supported games in the current or a specified directory. Fixed a bug that caused a crash in the options dialog of the GUI. Added bilinear filtering option for SDL2 fullscreen mode. Added support for Mixed-Up Mother Goose Deluxe. Added support for Leisure Suit Larry 7. Added support for Leisure Suit Larry 6 (hires). Added support for Starship Titanic English & German. Added support for Hi-Res Adventure #6: The Dark Crystal. Added support for Hi-Res Adventure #5: Time Zone. Added support for Hi-Res Adventure #4: Ulysses and the Golden Fleece. Added support for Hi-Res Adventure #3: Cranston Manor. For example the 5 CD version is perhaps the lowest, however for an anniversary version of the game that was released on DVD, the video was re-compressed at a higher bitrate.ScummVM makes it possible to run classic point and click adventures on modern platforms by replacing the original games' binaries with native interpreters. The quality of the graphics/video on each version of Riven differs. The tool Riveal that is mentioned is here: Rather, more relevant to this discussion is this thread where people have looked into improving the graphical quality of Riven, perhaps now's a good time to revisit this: If we can find out what filter they used, un-dithering the images - effectively increasing their colour depth - might theoretically be relatively easy if we have to guess, on the other hand, it'll probably be a LOT of work involving some heavy DSP.Ĭyan have/had been pretty open about how they've done various parts of their games.Īnd fans of the game have also tried to dissect it before: Robot_Maker20 wrote:Regarding image quality, it looks very much as if Cyan used some kind of diamond-shaped dithering effect on the rendered still shots in Riven, which will probably have looked a lot better on contemporary CRT monitors than it does on modern flatscreens.
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